![Rogues age of wonders 3](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)
It has already been incorporated in this table.Running the game ▪ Controls ▪ Bugs and Troubleshooting Leader Creation Leaders ▪ Classes ▪ Races ▪ Specializations Game Type ▪ Campaign ▪ Scenarios ▪ Random Maps Multiplayer Glossary
Note:This will be fixed in the next Patch. Note: The costs for the Cloak and Dagger upgrades seem to be bugged, with numbers III to VI all costing 2 upgrade points more than any other class equivalent. Note: Some upgrades cannot be accessed for a Leader, i.e. Assassin gains Pass Wall and Life Steal. Lesser Shadow Stalker gains Shadow Step. Shadow Stalker gains Shadow Step and Frost Aura. Bards, Succubi, Assassins and Shadow Stalkers get +1 melee and +1 ranged damage on all damage channels, +1 Defense and cost 25% more upkeep. Unit: Succubus Origin: Rogue Requires: Planar Gate When Dark Pact is active, Assassins gain Life Steal and Pass Wall. Frostlings: Gains Frost Weapons and Arctic Concealment. Tigrans: Gains Improved Wall Climbing, Coup de Grace, and Bloodthirsty. Halflings: Gains a second copy of Lucky on instead of Inflict Crippling Wounds. Draconians: Gains Improved Wall Climbing. Goblins: Gains Wetlands Concealment and Blight Concealment. Humans: Cost 100 20, Gains Swimming and Water Concealment. Dwarves: Cost: 105 22, Gains Projectile Resistance. +1 Melee +8 +1, Pass Wall Pounce, Inflict Bleeding Wounds, Inflict Crippling Wounds Very Lucky. +1 Melee +4 +1, Inflict Noxious Vulnerability. The most in-elegant way to force a line break.force a line break.
The most in-elegant way to force a line break.Unit: Assassin Origin: Rogue Requires: Rogue's Palace Unit: Bard Origin: Rogue Requires: Rogue's Palace Unit: Scoundrel Origin: Rogue Requires: Rogue's Palace The class buildings of the Rogue are, in order: